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BSA206 - Pink Floyd, the Wall




The animation acted as a catalyst to emotion and representational symbology. EG at one time two flowers are courting, one being lured by a beautiful open flower, representing the female, drawing him in, as he gets closer, they engage, and then fly into a maelstrom of violent embrace, swirling and fighting like a whirlpool. They transform and ebb and flow, revealing their true forms, and then split. But the flower reveals itself again, baiting him in, he grows closer, and she consumes him.

The movie paces in a way that teases you, making you guess what each part means. Starting with a slow zoom into a hotel room, we ask ourselves what is this scene even about? It's slowness and simpleness makes us attentive and ask ourselves for sense. It then pretty much briefly goes over the entire movie, we have images thrown at us, planted like seeds in our minds. The boy loses his father in the war, the boy grows up, rejected by those he tries to grow close to, denied his pet, and when he tries to do things himself, his pet literally dies. He goes to school, where he is taught and institutionalised on how to be accepted, the way things are, what he must do and be to conform with everyone else, he refuses, he revolts. He finds his outlet, a woman, a source to fufil his abyss, what his father left. He takes it forgranted, perhaps not the right kind of fufillment that he can see, and as he gets lost in his own head, she gives up and leaves him, and he falls apart. Falling into a deep freefall of emotion, turmoil and the wild insanity of his own mind. His wall, his coping mechanism, no longer working, having been avoiding everyone to protect himself, he now has no one. I can relate. His people, those that want him for what he can do, then 'save' him, forcing him into the role that they want him to fufill, to conform.


Unknown Unknown Author

BSA206 Scary things for us.

Give two examples from early memory

1 ET

2 Tremors 2
https://www.youtube.com/watch?v=7mpiq99j97I

3 Silent Hill
https://www.youtube.com/watch?v=2_nHsqtStLU

4 Event Horizon
https://www.youtube.com/watch?v=OVlnER8SxfQ

5 Deep Rising
https://www.youtube.com/watch?v=r8CYpb7zrjs



Give two examples from recent memory

1 Don't hug me i'm scared - Episode 5
https://www.youtube.com/watch?v=tS_Xq7gSCBM

2 What we do in the shadows, unsettling.
https://www.youtube.com/watch?v=0_VWGV6_N9o

https://www.youtube.com/watch?v=QWk4YtK-iHY
Unknown Unknown Author

Game Design Idea Farm

In what setting and style would a game have the best combination of smooth fluid movement accented with punchy reactive desision making and gameplay in a western diesel punk setting.

Some ideas perhaps are difficult to directly explain, hense added video that shows idea in a similar or referencing view.

1 RC style racing game, exploring an old western town, an airship, a backyard.
    https://www.youtube.com/watch?v=YOqWbSK4fcw
    Re-Volt


2 Matchbox size style racing / survival game, survive till the end of the track, gaining points for durability at the end, avoiding bushes, buckets, rocks, grass etc.
     https://www.youtube.com/watch?v=ORScYfWYYVI
     Dust Force

3 Traditional racer, around a dirt track, floating track, aircraft carrier, interesting setting.
    https://www.youtube.com/watch?v=_CY8eVyMAqg
    MXGP

    https://www.youtube.com/watch?v=766gZZygNXI
    Wreckfest - Next Car Game

4 Flying around a track in the air, avoiding obstacles, turrets, bombs, mines.
     https://www.youtube.com/watch?v=fM3LO4WrgPY


5 Shoot 'Em Up carchase, avoid bad staff by avoiding it, shooting it etc as you fly or drive down a high speed track.
     https://www.youtube.com/watch?v=MAe39Qv2kEY


6 Combat Orientated checkpoint reaching game, hauling?
     https://www.youtube.com/watch?v=PKOYT8tXaXE
     Full Throttle

     https://www.youtube.com/watch?v=s0jQpSEBu98
     Mad Max

     https://www.youtube.com/watch?v=lUPEP9hzBUg
     Space Run

7 Train Raiding with offroad atv style vehical, deal with terrain as you try to access, destroy and steal a protected train haul.

8 Skyscraper monorail that the player tries to raid by sking on walls, hooking to change direction and avoiding obstacles.

9 Train Smashing, ram things with a train try to blow up as much stuff as possible.

10 Train Battles, akin to broadsides of old naval wars, but landships tracks or not.

11 Airship Battles, floating diesel punk airships broadsiding each other or a campaign
      https://www.youtube.com/watch?v=0J3AVXth73A

12 Rythym combat based RPG
      https://www.youtube.com/watch?v=jbWZ8rFEjII SRW-Endless Frontier
      https://www.youtube.com/watch?v=k82SQT00Q3Q Zoids Saga
      https://www.youtube.com/watch?v=FONjct-gG08 SRW-OG

13 Defend the landship from waves of encroching enemies, utilise grappling hooks to move around the ship and swing, mechs maybe to go off and fight back the enemies.

14 Storybased game, explore your landship and the wastes using fantastical diesel punk technology.


Reuben: How can you make a challenging survival game with one character in a small open world?

1 A character vulnrable to the wind, a dandelion seed perhaps, has to stay on track to an objective.

2 Radiation / Fallout, has to get out to an evacuation point, post bombing raid.

3 Ice / storm, has to keep warm / avoid the stuff in the dark

4 A shadow that has to keep away from the light.

5 Bugs / monsters that hunt based on what the character does, have to be careful of scent or too much noice. Alien Isolation style. https://www.youtube.com/watch?v=S2DBrv3iXOw

6 A realism based game, teaching people what they could actually do in geographical locations for food and survival.

7 A fish out of water, needes to get out of some sort of pond to get to the ocean.

8 Character has to get saved by a fly over, and so there are timed challenge to get saved in teh smallest amount of time, signal fire, messages of 'help!' etc

9 Nerd has to collect as many games, cards, virtual monsters in the shortest time, and must find energy drink and doritoes to surive and keep farming.

10 A galactic entity who's life force is attached to it's planet, must build up resources, wild life, flora fauna to get stronger to be able to defend from asteroids, aliens, solar flares and evens etc.


Tracy: How can you stimulate the gamer’s creativity in a journey through a derelict Victorian house?

1 Puzzles, jumping, incredible machines, cause and effect, physics

2 Mystery, ask characters information, find 'who done it'

3 What is in the basement? Mad hatter dinner party

4 Typing game, type to make your character exlore / fix the house / fight back bugs / zombies / spirits?

5 Alice in Wonderland scale and wierdness, have to deal with being small in a HUGE house to explore and find things that give more story

6 Hide from the monster or kids?

7 Find all of the family heirlooms, each heirloom does things such as act as a key or turn on a light etc.

8 Repair the victorian house, story happens as you restor the house to the memories that were made in them.

9 The paintings are living things, they provide the story and show what the house use to be and show the events that happened there.

10 Each room is a portal to another time and people that lived in the house. One during it's construction, one during it's peak, ballroom etc, more when kids happen, it gets old and sold, new family, fire etc. And the spirit of the house narrates for you.


Lenar: [Nine tails fox mythology] What kind of mechanics can the 9 tail fox mythology bring to a discovery based plat-former?

1 Mind control

2 Track momvenet / objectives via smell / scent shown by clouds / trails when activated.

3 Enrage into a wild form based on how much power collected

4 Climb walls

5 Glide / air dash

6 Absorb lifeforce through feeding (would make player vulnrable so timing essential)

7 Possess NPCs to get past person checkpoints, but scanners would detect the kitsune.

8 Fox-fire also called ghost-light, and will'o'wisp. Neon coloured fire bolts / balls. "User is able to generate and manipulate fox-fire which usually manifests as fire, electricity and/or light. Kitsune who are the main users of this power usually expel it from their mouth or tails."

9 Ghost / light clone minions / generation.

10 Talk to spirits / investigate through communicating with spirits or taking to souls from people so they can't lie.

11 Change forms to adapt to the environment.

Ken: What obstacles could a rubber man face as he tries to free his friends?

1 Bar / Oil / Radiator heater

2 Barbeque

3 Tubs of oil etc

4 Paint / colour that permenantly alters the colour of the character

5 Pins 

6 Hair stuff, heating irons etc, melted

7 Waste compressor, don't fall in the sink or get ground up.

8 Water / Dishwishing water etc, drowned / soggy

9 Rubbish bin, lost forever

10 Salad / potato salad, suffocate in the mayonaise

11 Broken crazy juicer, shoots peice of fruit / vegetable, fall in get munched.

12 Racing car set (dodge them as the character has to run over the tracks)

13 Vertical books (fall over after jumping on them)


Unknown Unknown Author

https://www.youtube.com/watch?v=PIHriph41wg
Nuclear Throne

https://www.youtube.com/watch?v=Y_OAL_O_Ccc
Dungeon of the Endless

http://store.steampowered.com/app/394510/
Helldivers

https://www.youtube.com/watch?v=Xggijbe7I6E
Warframe

https://www.youtube.com/watch?v=Cl2p6MEklAg
XCOM

https://www.youtube.com/watch?v=O3SRarkMCoE
Skyshine Bedlam

https://www.youtube.com/watch?v=5ndsZYAXtEw
Hard West

https://www.youtube.com/watch?v=oATp3xLl0po
Warthunder

https://www.youtube.com/watch?v=bzkUtrT8GQM
SSX

https://www.youtube.com/watch?v=8L54s2m1dPs
Splatoon

https://www.youtube.com/watch?v=uqoxRcP5kbo
EVE

DOOM

Unknown Unknown Author

Inprogress: La Jetee

Who made the film
Director: Chris Marker
Released: February 16, 1962 


What was the director of La Jetee was influenced by (or was a remake of)
What films have been influenced by La Jetee?
Write a review of La Jetee

This film brought back nostalgia of View Masters, when I was young View Masters were very common, featuring some of the first 3D visuals that was possible to be seen. Many of these were of movies or shows, showing snippits, and moments of action or important purpose. The film is of the older style, where parts are drawn out, more like a novel than something in the style of a short story, where only parts that add to the story are added, so the watch can be a bit slow.

The framing of each picture was beautiful, and though the storyline for the peice felt a bit generic, it is important to remember that at this time, these types of films or stories weren't around, These are the fore runners to films like 'Presdestination' that are able to take from these older films, and distill down to a easier to process idea.

https://vimeo.com/170985383
Unknown Unknown Author

Notes during history

Asterix the Gaul
1967

Belgium

Adapted from comics, 12 film swere made. First film was made without knowledge of Goscinny and Uderzo. They forced productoin of the sequel to stop though.




Croatia

Ziatok Grgic
Professor Balthazar


Pavao Stalter & Branko Ranitovic
The masque of the Red Death


Canada
Eva Szasz

Cosmic View became Cosmic Zoom, zooms to space, then back to subatomic level, and back to the boy on the lake where it started.

A boy is rowing across the water's surface with his dog.The frame freezes, the bells ring, with a delecate ambience we zoom away, we see the water, the city, the area, the country, the land mass, the continent, the world. The zoom continues, we see the moon, and then darkness until the sun comes into view with a the closer planets, and then further out with saturn and we keep zooming out with the darkness. Suddenly dots appear as if stars, we keep zooming and it's the milky way.
WE keep zooming, the universe before us. suddenly before we know it the zoom turns on itself and we rewind from where we came. But the rewind doenst stop, we zoom now into the boy, a mosquito sits  on his skin, we see his pours, bacteria on his skin, the mosquito's straw, the blood cells, the skin cells, into the red we zoom until we reach what I assume is the DNA size, but we keep zooming until we reach indiividual molecules, the frame white and blacks out, it seems they folllow the plumb pooding atom level, and then suddenly it rewinds again.
Back out from the blood, the mosquito, the skin, back to the boy and his dog on the water, it returns from a freeze frame and the boy continues on.


Ryan Larkin
Walking, 1969




UK / USA colaboration

Terry Gilliam
Creator of Storytime 1968, Monty Python's Flying Cirus etc.

Storytime looks like an excellent watch, modern humour.




UK

Oliver Postgate & Peter Firmin



George Dunning

Yellow Submarine (1968)
The beatles agree t otravel in a yellow submarine to rescue the inhabitants.



Italy
Osvaldo Cavandoli
Advertising film for the Italian TV show Carosello called 'the Line'


USA

Bambi Meets Godzilla

Haha what.
Unknown Unknown Author

Blogging, so much saved, so little time to blog it D:

I have so many saved and incremented scenes that I told myself i'd upload later. SO many.
My increments of one scene goes over 150, but I never got around to blogging it. Espescially in the holidays it was here when I was awake till closing, constantly working on the animation, I did'n't have the luxury of calming myself and blogging. Saying that I did save a few.

The biggest Issue I had in the holidays and the previous week was trying to make a ground texture that worked.



I had alot of tiling issues in the distance, and so using a crater map I found that you can discretely alter something in a fractal form from 3 different textures. This means a brick wall could have alot of variety and avoid the obvious pattern of tiling in the distance.

Unfortunately my texture had to be zoomed too far out / wasn't enough resolution to effectively crater it and so in the end all I had was dirty swirls in the dirt.



I attempted to merge different textures onto my base ground texture through the use of difference clouds to get a semi random appearance.



But this didn't do well.
I then tried to test out some different bump maps to no avoid.





I then had a revelation.
By using a cracked lake bed texture as a bump map ontop of my sand, it looked like cracked earth but then faded into the distance.

This worked excellent, though I wish I had made the texture a bit smaller on the UV, as the pebbles and cracked earth were off scale next to the robot. Which somehow completely had his brushed aluminium texture look different than weeks ago when I had it perfect, but had no time to fix it.


Thoughout my rendering I also tested ways to reduce my render time, being behind and all, and so one of these that was most different was the Final Gather / Diffuse setting. Whilst other settings were able to be edited and reduced, Final Gather added too much beautiful light to not have it.


In culmination, my background was obvious when shown against the more close range ground texture. No matter what changes I did the circle of horizon was obvious, so in the end I just delted for the long shot and it worked well.

Allowing GLORIOUS explosions using the VIDEO COPILOT stock footage.

I wish I blogged more, I plan to definately do more and review more in the future. I just got lost in work and being behind. Thought I was doing well with the blogging until I realised I hadn't posted in a long time.




Unknown Unknown Author

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