My Diary.
to Share my Life Events

Blogging, so much saved, so little time to blog it D:

I have so many saved and incremented scenes that I told myself i'd upload later. SO many.
My increments of one scene goes over 150, but I never got around to blogging it. Espescially in the holidays it was here when I was awake till closing, constantly working on the animation, I did'n't have the luxury of calming myself and blogging. Saying that I did save a few.

The biggest Issue I had in the holidays and the previous week was trying to make a ground texture that worked.



I had alot of tiling issues in the distance, and so using a crater map I found that you can discretely alter something in a fractal form from 3 different textures. This means a brick wall could have alot of variety and avoid the obvious pattern of tiling in the distance.

Unfortunately my texture had to be zoomed too far out / wasn't enough resolution to effectively crater it and so in the end all I had was dirty swirls in the dirt.



I attempted to merge different textures onto my base ground texture through the use of difference clouds to get a semi random appearance.



But this didn't do well.
I then tried to test out some different bump maps to no avoid.





I then had a revelation.
By using a cracked lake bed texture as a bump map ontop of my sand, it looked like cracked earth but then faded into the distance.

This worked excellent, though I wish I had made the texture a bit smaller on the UV, as the pebbles and cracked earth were off scale next to the robot. Which somehow completely had his brushed aluminium texture look different than weeks ago when I had it perfect, but had no time to fix it.


Thoughout my rendering I also tested ways to reduce my render time, being behind and all, and so one of these that was most different was the Final Gather / Diffuse setting. Whilst other settings were able to be edited and reduced, Final Gather added too much beautiful light to not have it.


In culmination, my background was obvious when shown against the more close range ground texture. No matter what changes I did the circle of horizon was obvious, so in the end I just delted for the long shot and it worked well.

Allowing GLORIOUS explosions using the VIDEO COPILOT stock footage.

I wish I blogged more, I plan to definately do more and review more in the future. I just got lost in work and being behind. Thought I was doing well with the blogging until I realised I hadn't posted in a long time.




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