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Game Design Idea Farm

In what setting and style would a game have the best combination of smooth fluid movement accented with punchy reactive desision making and gameplay in a western diesel punk setting.

Some ideas perhaps are difficult to directly explain, hense added video that shows idea in a similar or referencing view.

1 RC style racing game, exploring an old western town, an airship, a backyard.
    https://www.youtube.com/watch?v=YOqWbSK4fcw
    Re-Volt


2 Matchbox size style racing / survival game, survive till the end of the track, gaining points for durability at the end, avoiding bushes, buckets, rocks, grass etc.
     https://www.youtube.com/watch?v=ORScYfWYYVI
     Dust Force

3 Traditional racer, around a dirt track, floating track, aircraft carrier, interesting setting.
    https://www.youtube.com/watch?v=_CY8eVyMAqg
    MXGP

    https://www.youtube.com/watch?v=766gZZygNXI
    Wreckfest - Next Car Game

4 Flying around a track in the air, avoiding obstacles, turrets, bombs, mines.
     https://www.youtube.com/watch?v=fM3LO4WrgPY


5 Shoot 'Em Up carchase, avoid bad staff by avoiding it, shooting it etc as you fly or drive down a high speed track.
     https://www.youtube.com/watch?v=MAe39Qv2kEY


6 Combat Orientated checkpoint reaching game, hauling?
     https://www.youtube.com/watch?v=PKOYT8tXaXE
     Full Throttle

     https://www.youtube.com/watch?v=s0jQpSEBu98
     Mad Max

     https://www.youtube.com/watch?v=lUPEP9hzBUg
     Space Run

7 Train Raiding with offroad atv style vehical, deal with terrain as you try to access, destroy and steal a protected train haul.

8 Skyscraper monorail that the player tries to raid by sking on walls, hooking to change direction and avoiding obstacles.

9 Train Smashing, ram things with a train try to blow up as much stuff as possible.

10 Train Battles, akin to broadsides of old naval wars, but landships tracks or not.

11 Airship Battles, floating diesel punk airships broadsiding each other or a campaign
      https://www.youtube.com/watch?v=0J3AVXth73A

12 Rythym combat based RPG
      https://www.youtube.com/watch?v=jbWZ8rFEjII SRW-Endless Frontier
      https://www.youtube.com/watch?v=k82SQT00Q3Q Zoids Saga
      https://www.youtube.com/watch?v=FONjct-gG08 SRW-OG

13 Defend the landship from waves of encroching enemies, utilise grappling hooks to move around the ship and swing, mechs maybe to go off and fight back the enemies.

14 Storybased game, explore your landship and the wastes using fantastical diesel punk technology.


Reuben: How can you make a challenging survival game with one character in a small open world?

1 A character vulnrable to the wind, a dandelion seed perhaps, has to stay on track to an objective.

2 Radiation / Fallout, has to get out to an evacuation point, post bombing raid.

3 Ice / storm, has to keep warm / avoid the stuff in the dark

4 A shadow that has to keep away from the light.

5 Bugs / monsters that hunt based on what the character does, have to be careful of scent or too much noice. Alien Isolation style. https://www.youtube.com/watch?v=S2DBrv3iXOw

6 A realism based game, teaching people what they could actually do in geographical locations for food and survival.

7 A fish out of water, needes to get out of some sort of pond to get to the ocean.

8 Character has to get saved by a fly over, and so there are timed challenge to get saved in teh smallest amount of time, signal fire, messages of 'help!' etc

9 Nerd has to collect as many games, cards, virtual monsters in the shortest time, and must find energy drink and doritoes to surive and keep farming.

10 A galactic entity who's life force is attached to it's planet, must build up resources, wild life, flora fauna to get stronger to be able to defend from asteroids, aliens, solar flares and evens etc.


Tracy: How can you stimulate the gamer’s creativity in a journey through a derelict Victorian house?

1 Puzzles, jumping, incredible machines, cause and effect, physics

2 Mystery, ask characters information, find 'who done it'

3 What is in the basement? Mad hatter dinner party

4 Typing game, type to make your character exlore / fix the house / fight back bugs / zombies / spirits?

5 Alice in Wonderland scale and wierdness, have to deal with being small in a HUGE house to explore and find things that give more story

6 Hide from the monster or kids?

7 Find all of the family heirlooms, each heirloom does things such as act as a key or turn on a light etc.

8 Repair the victorian house, story happens as you restor the house to the memories that were made in them.

9 The paintings are living things, they provide the story and show what the house use to be and show the events that happened there.

10 Each room is a portal to another time and people that lived in the house. One during it's construction, one during it's peak, ballroom etc, more when kids happen, it gets old and sold, new family, fire etc. And the spirit of the house narrates for you.


Lenar: [Nine tails fox mythology] What kind of mechanics can the 9 tail fox mythology bring to a discovery based plat-former?

1 Mind control

2 Track momvenet / objectives via smell / scent shown by clouds / trails when activated.

3 Enrage into a wild form based on how much power collected

4 Climb walls

5 Glide / air dash

6 Absorb lifeforce through feeding (would make player vulnrable so timing essential)

7 Possess NPCs to get past person checkpoints, but scanners would detect the kitsune.

8 Fox-fire also called ghost-light, and will'o'wisp. Neon coloured fire bolts / balls. "User is able to generate and manipulate fox-fire which usually manifests as fire, electricity and/or light. Kitsune who are the main users of this power usually expel it from their mouth or tails."

9 Ghost / light clone minions / generation.

10 Talk to spirits / investigate through communicating with spirits or taking to souls from people so they can't lie.

11 Change forms to adapt to the environment.

Ken: What obstacles could a rubber man face as he tries to free his friends?

1 Bar / Oil / Radiator heater

2 Barbeque

3 Tubs of oil etc

4 Paint / colour that permenantly alters the colour of the character

5 Pins 

6 Hair stuff, heating irons etc, melted

7 Waste compressor, don't fall in the sink or get ground up.

8 Water / Dishwishing water etc, drowned / soggy

9 Rubbish bin, lost forever

10 Salad / potato salad, suffocate in the mayonaise

11 Broken crazy juicer, shoots peice of fruit / vegetable, fall in get munched.

12 Racing car set (dodge them as the character has to run over the tracks)

13 Vertical books (fall over after jumping on them)


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