Character Build Progression
20:47
The biggest issue I've had has been with the legs.
The orginal concept art was more abstract than the original silouette,
It was a simple process to build each panel and then combine them into the intended look but it meant my topology was twisted and deformed when trying to turn it into quads.
The orginal concept art was more abstract than the original silouette,
It was a simple process to build each panel and then combine them into the intended look but it meant my topology was twisted and deformed when trying to turn it into quads.
As above you can see the edge loop covered the entire side of one face.
To fix this, Rachell Mann, my tutor recommended I use the function of Quad Draw to rebuild it from the ground up. Which workde out well, but after retrospection, the leg itself didnt fit right with the concept art and after losing the computer I had the finished version on, I decided to build it again from simpler shapes to get the desired appearance of a train / olden mechanical parts.
Whilst others were working on the eye, which allowed them to have pupils and based on a sphere, I wanted my eyes to have a functional Iris. Though building this was frustrating and difficult.

Whilst others were working on the eye, which allowed them to have pupils and based on a sphere, I wanted my eyes to have a functional Iris. Though building this was frustrating and difficult.
After many attempts, dealing with and calculating translations from the duplicate special and rotations and finding the right shape (a tooth like shape is actually more difficult than a banana like shape), I finally came to a shape I liked, that looked right from the front.

This opens and closes neatly and tidly, though to get this without clipping, it'll need more work as from the size and depth, it isn't without fault.
Im tempted to simply use a cylinder that gets tighter and larger with scaling than a full iris, which would also be less geometry, but with alot of shots focusing on the eyes, this might be too much of a comprimise to make it look right.
BVA203 Documentation
01:05
Using the map, I wanted to determine a scale one to one ratio.
I took an imagine from google earth, by using google earth's scale I placed NZ on the potential map along with the scale from google, and knowing the the circumference of earth is 40,000km and my picture is 4,000px across, by making a 200px line it's the equivalent of 200km.
I took an imagine from google earth, by using google earth's scale I placed NZ on the potential map along with the scale from google, and knowing the the circumference of earth is 40,000km and my picture is 4,000px across, by making a 200px line it's the equivalent of 200km.
BSA206 History - David Lynch - WTF
16:58
I don't understand. I don't think im smart enough to comprehend the meaning of this film, but i'll try.
It seemed like everything was a depiction of how things feel.
The baby was an example of how the drama of rearing a child is like rearing a monster. And how it puts a toll on everything, making every second feel like minutes, and ever minute feel like days. Ruins relationships, causes drama and takes over your life.
When he tried to deal with it, as it died it become worse and worse and worse, and then effectively destroyed his life and sent him to 'heaven', the wierd dancing fat cheeked lady thing with the wierd tentacle things, liek wtf were they.
It seemed like everything was a depiction of how things feel.
The baby was an example of how the drama of rearing a child is like rearing a monster. And how it puts a toll on everything, making every second feel like minutes, and ever minute feel like days. Ruins relationships, causes drama and takes over your life.
When he tried to deal with it, as it died it become worse and worse and worse, and then effectively destroyed his life and sent him to 'heaven', the wierd dancing fat cheeked lady thing with the wierd tentacle things, liek wtf were they.