Character Build Progression
20:47
The biggest issue I've had has been with the legs.
The orginal concept art was more abstract than the original silouette,
It was a simple process to build each panel and then combine them into the intended look but it meant my topology was twisted and deformed when trying to turn it into quads.
The orginal concept art was more abstract than the original silouette,
It was a simple process to build each panel and then combine them into the intended look but it meant my topology was twisted and deformed when trying to turn it into quads.
As above you can see the edge loop covered the entire side of one face.
To fix this, Rachell Mann, my tutor recommended I use the function of Quad Draw to rebuild it from the ground up. Which workde out well, but after retrospection, the leg itself didnt fit right with the concept art and after losing the computer I had the finished version on, I decided to build it again from simpler shapes to get the desired appearance of a train / olden mechanical parts.
Whilst others were working on the eye, which allowed them to have pupils and based on a sphere, I wanted my eyes to have a functional Iris. Though building this was frustrating and difficult.

Whilst others were working on the eye, which allowed them to have pupils and based on a sphere, I wanted my eyes to have a functional Iris. Though building this was frustrating and difficult.
After many attempts, dealing with and calculating translations from the duplicate special and rotations and finding the right shape (a tooth like shape is actually more difficult than a banana like shape), I finally came to a shape I liked, that looked right from the front.

This opens and closes neatly and tidly, though to get this without clipping, it'll need more work as from the size and depth, it isn't without fault.
Im tempted to simply use a cylinder that gets tighter and larger with scaling than a full iris, which would also be less geometry, but with alot of shots focusing on the eyes, this might be too much of a comprimise to make it look right.