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Concept In-Progress: Vertical T-Pillar Steampunk Gunship


From some quick doodles, I wanted to do something more in the style of the BF109's more boxy frame.


I've also been toying around with a posable cockpit and an A-symmtetrical design. Akin to Star War's B-wing and the Dark Elf Harrows in Thor the Dark World.





After a few profile block outs, finding a blocky profile that works as a flying vertical wing has proven difficult. I think i'll have to break down the idea into individual components and then reattach them to gain the profile.


Because there's a feature I universally want, a caged cockpit, i started to develop it. Staring with the profile in flat and then deforming into to give it depth, cutting into it with the multi cut tool, bezeling the lines and then removing the space I want to have empty.

I ran into issues where it ended up I somehow had two lines ontop of each other in certain areas of the grid. By using Vertex Faces i was able to find where they were, and then merge the vertices to remove the aberrant lines.





I found the cage was too open and the vertical position was a bit awkward, i then went for a traditional rised angle for optimal crew positions and also providing a angle on the cage which adds to protection and aerodynamics. I added some placeholders where i'd like cannon and the profile seems to be building well.

After watching some anime, I found this fighter design from Aldnoah Zero to be very interesting, the wing looks viable but also abstract/



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Unknown Unknown Author

Concept Dieselpunk Fighter

For some practice, and inspired by based off James Taylor's hard surface videos and video game Warthunder, aswel as this video 'Paths of Hate' which is an amazing piece.



I started with this reference, diagrams for the the British Hawker Typhoon Fighter/Bomber and the Mikoyan-Gurevich MiG-9 Jet Fighter.



I started with a basic shape, utilising the curve and radiator bulge of the Typhoon.


I knew I wanted some sort of gull type look, akin to a spread bird wing, forward swept and anhredral (tip lower than the wing base). And then thinking I may not want a traditional tail, but also understanding that stabilisers and elevators are important I decided for some sort of swing wing for stability when needed. (low speeds / manuevering / takeoff etc).


But without a tail, it felt bare, so I concepted some different tail styles in.


Not convinced I kept developing, but I liked how the downwards tail made it feel more insect like.


I blocked out and positioned the jets, inspired by the Mig 9's profile, and realised the tail would be under high stress from direct jet pressure and heat if I had a pure inverted tail.


I decided then to try an elevator approach, akin to modern jets that have fully rotatable small wings, I was also inspired by the Predator Drone that has full control in it's rear inverted V tail, having no ailerons on the wings.


Seeing as the swing wing felt out of place, I decided to start finalising it, and thought having a full fuselage with a wing that comes from inside would look better than the flat rear tail area.

I feel this makes it look alot more complete and consise, and plan to have flaps that will maintain aerodynamics and aesthetic.


 I feel like i have the basic aesthetic and silouette that I want, now I need to add detail and revise the exact shape.
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Unknown Unknown Author

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